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Are you experienced?
What makes a good experience?
Answering this question is the raison d'etre of the Experience
Group. Encompassing visual, interface, interaction, auditory,
hallucinatory, and verbal creations, the Experience Group (or
'EG' as we lovingly refer to them) conducts intensive research
into all facets of creating meaningful experiences for users
online and off.
Although the basic mission
of the EG is to support and develop creative capabilities at
vivid, we've refrained from calling the EG the "Design
Group". We made this choice for two reasons: design happens
in other disciplines as well, most notably engineering; and design
is but a part of the process of building an experience.)
Team roles:
Chief Creative Officer (Nathan Shedroff)
Head cheerleader for the EG, the Chief Creative Officer provides
ideas, advice, and inspiration on specific projects, as well
as vivid's overall creative process. Also plays Design
Cop when crimes against usability are committed.
Director, Experience Group (Laurie Blavin
Manager, Visual Designers (Fern Friedman
Our beloved Den Mothers have many responsibilities to the EG:
together they oversee hiring, firing, project staffing, and run
group meetings and other design-related activities (such as vivid
school, outings, and training). They also make sure we have all
the obscure fonts and whizzy new software we need, and put us
down for naps when we start to get cranky.
Creative Director, Information
Design (Drue Miller,
Gayle Curtis)
Creative Director, Visual Design
Leading the design effort on specific projects and contributing
their talents to others, Creative Directors bring their own ideas
to the creative process and help to guide the EG deeper into
the waters of understanding. Creative Directors are actively
involved in hiring and training designers in their area of specialty,
as well as documenting and maintaining design methodologies and
helping to uphold vivid's design standards.
Creative Lead
As "keeper of the vision" for a project, the Creative
Lead has two primary responsibilities: the first is to work closely
with the client to shape the design vision for the product. The
second is to inspire, guide and motivate the design team to realize
this vision. Creative Leads have expertise in different facets
of design, dependent upon the project's needs.
Senior Visual Designers (Chris Autry, Sabine Messner, Stuart
Rogers, Valerie Casey )
Visual Designers (Aaron Puritz, Claudy Nielsen)
Conceptualize and produce visual elements for projects (plus,
they get all the cool Photoshop filters first). Senior designers
typically have more experience, having worked for more time and/or
on more complex types of projects. Senior designers also tend
to have some experience managing/leading other designers.
Senior Information Designers (Ani Phyo, Bethany Smith)
Information Designers (Alfreda Yu, Andrew Sandler, Blythe
Miller, JoAnn Lotfi, Tom Rohrer)
Conceptualize and develop all aspects of the interface and interaction
(including, but not limited to, things like navigation, user
feedback, color palette, information design, etc.). Interaction
designers work closely with visual designers and engineers to
create interfaces that are usable, enjoyable, and technically
feasible. Senior designers bring more experience to the job and
head up larger, more complex projects, often leading a team of
ID's. Associate ID's are part of the ID teams, and they create
detailed design documents (storyboards, workflows, paper prototypes)
that implement the information and interaction design.
Design Assistants (Eva Cohen, Ryan Shaw, Vanessa Burgelin)
Carry out the evil plans of the designers by producing and processing
graphics.
Assistant to the EG Manager (Kevin Sonnichsen)
Seated at the right hand of the EG Manager, the assistant helps
with critical tasks like organization, documentation and tracking,
recruiting activities, and communicating the needs of the group
staff.
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Who they are:
Aaron
Puritz
Senior Visual Designer
Abby
Wiring/Cabling Inspector
Alfreda
Yu
Associate Interaction Designer
Andrew
Sandler
Information Designer
Ani
Phyo
Senior Information Designer
Bethany
Smith
Senior Information Designer
Blythe
Miller
Information Designer
Chris Autry
Senior Visual Designer
Claudy
Niesen
Senior Visual Designer
Drue Miller
Creative Director, Information Design
Ede Schweizer
Design Assistant
Eva
Cohen
Design Assistant
Fern
Friedman
Manager, Visual Design
Gayle Curtis
Creative Director, Information Design
JoAnn
Lotfi
Information Designer
Kathy
Allbright
Visual Designer
Kenneth
Auerweck
Design Assistant
Kevin
Sonnichsen
Visual Designer
Laurie
Blavin
Director, Experience Group
Louise Bartlett
Information Designer
Raoul
Rickenberg
Creative Director, Information Design
Ryan
Shaw
Design Assistant
Sabine
Messner
Senior Visual Designer
Sophie
Henry
Information Designer
Stuart
Rogers
Senior Visual Designer
Tom
Rohrer
Information Designer
Valerie
Casey
Senior Visual Designer
Vanessa
Burgelin
Design Assistant
Where they go:
To further their understanding
of experience, the EG takes field trips to local events and places.
They go to become aware of personal boundaries, to learn how
physical space affects perceptions, and to explore 3D metaphors
so that they may better translate them to the 2D desktop. Recent
outings have included:
The Bay Model in the Marin Headlands.
Limn Gallery
Frequent treks to San Francisco's
Museum of Modern
Art and The
Exploratorium.
Monthly BayCHI meetings at Xerox PARC.
An undercover mission to Niketown
when it opened in San Francisco, to covertly study the effects
of sensory overload on consumer spending habits.
A visit to San Francisco's
new (and controversial) Public
Main Library, to critique the information experience.
A spin through the annual Auto
Show at Moscone Center, to learn about automotive design.
An evening at Bay Area Theatre
Sports, an improvisational theater group.
A dark, fetid crawl through
the Tactile Dome at the Exploratorium, a pitch-black
journey into touch and balance.
Know of a place the EG should
check out? Tell 'em about it!
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